
umj. sur. Antonio Kutleša
umj. sur.
Biography
He was born in 1993 in Zagreb. In September 2015, he enrolled in the graduate university study of fine arts, with the main art subjects graphics and applied graphics, in the class of Professor Ines Krasić. In 2018, he graduated with excellent results and the award of the Academic Council of the Academy of Fine Arts for the most successful graduates, obtaining the title of Master of Art Education. He actively participates in the fine art scene in the field of extended graphics. He has exhibited his work at exhibitions in Croatia and abroad. He has won awards for artistic work, of which the "Ivan Kožarić" Award for Young Artists, the Kranjčar Gallery Award as part of the 36. Youth Salon and the A4 first edition of the awards of the Museum of Fine Arts in Split. Since 2024, he has been working as an artistic associate, in the artistic field of sculpture at the Academy of Fine Arts.
Research interests
Antonio Kutleša's artistic practice develops at the intersection of visual art, science and technology, through interdisciplinary research and experimental procedures that question the ethical and social consequences of human action on the living world. The focus of his interest is on the relationship of man to other living organisms and the ways in which scientific development, consumption habits and social value systems shape their position in contemporary society.
He pays special attention to the relationship between human needs and the biological possibilities of other species. He observes living organisms within the system of production and consumption, in which their natural characteristics become the subject of human expectations, adaptations and interventions. By exploring the possibilities of influencing biological processes and the properties of what organisms produce, he raises questions of the commodification of life, the limits of human management of nature and the difference between the value of a living being and the economic value of what it produces.
His works often start from everyday phenomena, ingrained beliefs and seemingly absurd assumptions that he tries to turn into real and experiential situations through artistic experiments. It is precisely in the transition between speculation and its possible realization that space is created for questioning the boundaries of the natural and the artificial, the scientific and the artistic, and the ethically acceptable. Such open situations evoke the senses and social norms, stimulating emotional and cognitive reactions. Instead of unambiguous answers, the works raise questions about responsibility for human interventions and the future of the relationship between human and non-human forms of life.
His practice includes extended graphics, digital technologies, biological experiments, work with living organisms and participatory projects. It is often developed in collaboration with experts from other fields, where scientific methods become both a means of realization and an object of critical thinking. Direct experience, sensory perception and audience participation play an important role, which turns abstract questions about production, consumption and the relationship to other species into personal experience. The research process itself, the unpredictability of results and the possibility of failure remain integral parts of the artistic work.
Teaching field
Digital technologies open up new possibilities for artistic design, research and presentation of works. Classes include vector drawing and virtual modeling, through which students get to know computer tools for two-dimensional and three-dimensional design. The emphasis is on practical work, the development of technical skills and the application of digital technologies in their own artistic practice.
Computer Formatting 1
Students will encounter computer programs that enable digital image processing and shaping. Through individual thematic tasks, they will learn the techniques and principles of photo processing, manipulation of image materials and the creation of digital photomontages, using the available computer resources and IT infrastructure of the institution.
Computer Formatting 2
Students will encounter computer programs that enable them to technically describe and present existing or future work. Through individual thematic tasks, they will learn the techniques and principles of creating vector drawing using currently available resources – machines and IT infrastructure available in the institution.
Computer Formatting 3
Students will encounter computer programs that enable them to display and present existing or future work in a three-dimensional virtual space. Through individual thematic tasks, they will learn the techniques and principles of creating a virtual three-dimensional object and the possibilities of its presentation, using currently available resources – machines and IT infrastructure available in the institution.
Works, exhibitions and publications
2026 – Brown cows give chocolate milk, KONTEJNER, Zagreb
2. 2026 – 38th Youth Salon – ANEMOIA, Oktogon (NMMU), Zagreb
3. 2026. – Am I Ready to Become a Superhero?, AŽ Gallery, Zagreb
4. 2025. – Touch Nature, Lentos Kunstmuseum, Linz, Austria
5. 2024. – Chimera: A Decision?, Kranjčar Gallery, Zagreb
6. 2024 – 9th Triennial of Printmaking, Klovićevi dvori Gallery, Zagreb
7. 2023. – Touch Nature, VN Gallery, Zagreb
8. 2022 – 36th Youth Salon, HDLU, Zagreb
9. 2021. – Cultivamos Cultura, Portugal
10. 2020. – Touch Me Festival, Hall 5, Zagreb
Nastava
| Predmet | Studij | Godina / semestar | ECTS |
|---|---|---|---|
| Kiparstvo 3/N |
Likovna kultura
· prijediplomski
|
3. god. · 5. sem.
|
9 |
| Oblikovanje računalom 1 |
Kiparstvo
· prijediplomski
|
1. god. · 1. sem.
|
2 |
| Oblikovanje računalom 2 |
Kiparstvo
· prijediplomski
|
1. god. · 2. sem.
|
2 |
| Oblikovanje računalom 3 |
Kiparstvo
· prijediplomski
|
2. god. · 3. sem.
|
2 |
| Suvremene kiparske prakse 1 |
Kiparstvo
· prijediplomski
|
3. god. · 5. sem.
|
10 |